(function(exports) {
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¶ Loading libraries |
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¶ Dependencies. |
exports.JSUS = require('JSUS').JSUS;
exports.support = exports.JSUS.compatibility();
exports.NDDB = require('NDDB').NDDB;
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Costants. |
exports.constants = require('./lib/modules/variables').constants;
exports.stepRules = require('./lib/modules/stepRules').stepRules;
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ErrorManager. |
require('./lib/core/ErrorManager');
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Events. |
exports.EventEmitterManager =
require('./lib/core/EventEmitter').EventEmitterManager;
exports.EventEmitter = require('./lib/core/EventEmitter').EventEmitter;
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Stager. |
exports.Stager = require('./lib/stager/stager_shared.js').Stager;
exports.Block = require('./lib/stager/Block').Block;
exports.Stager = require('./lib/stager/Stager').Stager;
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Stager modules. |
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Must be required first. |
require('./lib/stager/stager_stages_steps.js');
require('./lib/stager/stager_setters_getters.js');
require('./lib/stager/stager_flexible');
require('./lib/stager/stager_extends.js');
require('./lib/stager/stager_blocks.js');
require('./lib/stager/stager_extract_info.js');
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Core. |
exports.GameStage = require('./lib/core/GameStage').GameStage;
exports.PlayerList = require('./lib/core/PlayerList').PlayerList;
exports.Player = require('./lib/core/PlayerList').Player;
exports.GameMsg = require('./lib/core/GameMsg').GameMsg;
exports.GamePlot = require('./lib/core/GamePlot').GamePlot;
exports.GameMsgGenerator =
require('./lib/core/GameMsgGenerator').GameMsgGenerator;
exports.PushManager = require('./lib/core/PushManager').PushManager;
exports.SizeManager = require('./lib/core/SizeManager').SizeManager;
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Sockets. |
exports.SocketFactory = require('./lib/core/SocketFactory').SocketFactory;
exports.Socket = require('./lib/core/Socket').Socket;
require('./lib/sockets/SocketIo.js');
require('./lib/sockets/SocketDirect.js');
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Timer. |
exports.Timer = require('./lib/core/Timer').Timer;
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Game. |
exports.GameDB = require('./lib/core/GameDB').GameDB;
exports.GameBit = require('./lib/core/GameDB').GameBit;
exports.Game = require('./lib/core/Game').Game;
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Matcher. |
exports.Matcher = require('./lib/matcher/Matcher').Matcher;
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Extra (to be tested). exports.GroupManager = require('./lib/core/GroupManager').GroupManager; |
exports.RoleMapper = require('./lib/core/RoleMapper').RoleMapper;
exports.GameSession = require('./lib/core/Session').GameSession;
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Addons |
exports.TriggerManager = require('./addons/TriggerManager').TriggerManager;
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FS exports.NodeGameFS = require('./lib/core/NodeGameFS').NodeGameFS; |
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Load main nodegame-client class. |
exports.NodeGameClient =
require('./lib/core/NodeGameClient').NodeGameClient;
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Load extensions to the prototype. |
require('./lib/modules/log.js');
require('./lib/modules/setup.js');
require('./lib/modules/alias.js');
require('./lib/modules/events.js');
require('./lib/modules/connect.js');
require('./lib/modules/player.js');
require('./lib/modules/ssgd.js');
require('./lib/modules/commands.js');
require('./lib/modules/extra.js');
require('./lib/modules/getJSON.js');
require('./lib/modules/variables.js');
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¶ Loading Event listeners. |
require('./listeners/incoming.js');
require('./listeners/internal.js');
require('./listeners/setups.js');
require('./listeners/aliases.js');
exports.getClient = function() {
var node;
node = new exports.NodeGameClient();
node.constants = exports.constants;
node.stepRules = exports.stepRules;
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TODO: find a good way to incorpare all the classes TODO: should they use the new operator? |
node.Stager = exports.Stager;
node.stepRules = exports.stepRules;
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Removed. node.fs = new exports.NodeGameFS(node); |
return node;
};
exports.getStager = function(state) {
return new exports.Stager(state);
};
})(module.exports);
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